Michael Allen in his 'Guide to eLearning' says the purpose of e-learning is 'the development of valued performance skills, including skills in which decision-making and strategy determine success.'
Let's compare his checklist for Serious Learning Games with the characteristics of well designed branching scenarios:
(Reference Michael Allen for Serious Learning Games and Cathy Moore for Branching Scenarios)
For me as a learning designer this is a fantastic overlap - it puts the design of serious learning games within reach, with minimal costly resources. I use BranchTrack to design my scenarios as they are incredibly intuitive, offer large variety of contexts and are very affordable.
I can achieve a great user experience that is motivational, challenging and above all effective.